Building the perfect Monstie

Building the perfect Monstie in Stories 3 is a process that require a good knowledge and grasp of how the different game system interacts. Good thing I studied it in depth and can share this knowledge with you.

For this article, I will often use Ebony Odogaron as an example as I built a few to test things out.

  1. Understanding your Monstie species
  2. Getting the right egg
  3. Ecosystem Rank and Skills
  4. Dual element
  5. Getting the right genes
    1. Offensive Active Skills Buffs
      1. Power Charge
      2. Attack Up
      3. Element Attack Up
        1. Neutral
        2. Fire
        3. Water
        4. Thunder
        5. Ice
        6. Dragon
      4. Bloodrite
      5. Critical Up
    2. Noteworthy Passive Skills
      1. Attack Power
      2. Stamina Management
      3. Survivability
      4. Kinship Gauge Management
      5. Status
      6. Under 50% HP

Understanding your Monstie species

The first thing is obviously to chose the species you want to use. But what does the species impact?

Species impacts four things:

  • the Monstie base stats and elemental resistances/weaknesses
  • its Bingo Amount Bonuses
  • its Kinship attack
  • some guaranteed attack genes (less important)

The base stats are essentially the same as in Pokemon: each species has a specific set of stats that can’t be changed no matter what. Gravios will always be a tanky Monstie while Odogaron will always be on the more glass cannon side.

The Bingo Amount Bonuses is also important to understand. Completing 1, 3 or 5 bingos will grant your Monstie stat increases based on the species. It’s for instance an important part of the “Child Labor” strategy used with a Palamute spamming Nourishing Pinecones and White Shadow with high stamina recovery as its 3 bingos bonus is +3 in Stamina Recovery.

For the rest, the attack genes can be changed with the Channeling Rite but the Kinship Attack and its element is set no matter what (more on that in the dual element section). The Kinship Attack can help you sometimes decide your build. For instance, Fruit Barrage from Bishaten inflicts various statuses, meaning it might be better to gear him towards a status build.

Understanding where your Monstie excels and where it lacks can help you increase its strength or cover for its weaknesses.

Getting the right egg

First thing to know is that an egg potency only impacts the gene pool of the Monstie. A S rank egg will only have higher chances to get better genes and more genes in its original bingo. But this means there’s no point to specifically target a high potency egg if you only want to set the species.

The only thing to check when you hatch a Monstie is its Tendencies. In the Skills page of its profile, a Monstie has a Stamina Tendency and a Skill Tendency. These are set as the Monstie is hatched and can’t be changed later.

Stamina Tendency impact how aggressive the Monstie will be in its stamina management. A Proactive Monstie will essentially burn through their stamina on their own and use Second Wind once they can’t use any active skill. An Average Monstie will tend to mix in a few regular attacks to offset the stamina loss while a Cautious Monstie will use Second Wind more often, even when they still have stamina to act, meaning you will have more stamina to issue orders when needed (but doing so will generate 5 less kinship points). As a result, Cautious Monstie might be able to use higher cost stamina moves but will also deal less damage on their own.

Skill Tendency determines what kind of the skill the Monstie will priorize on its own. A Support Monstie will privilege moves boosting its party while a Hindrance Monstie will try to reduce the opponent’s stats. And an Attack Monstie will obviously focus on more offensive skills.

Ecosystem Rank and Skills

Excursions can be used to send a Monstie in a specific Ecosystem to get 2 Stats Increases. At 3★ rank, they grant these stat buffs:

  • Attack: +80 attack
  • Defense: +80 defense
  • HP: +120 HP
  • Stamina Recovery: +5 stamina recovered each turn

These are important as they can help tweak your Monstie stats to cover for some of its weaknesses. For instance, I used an Ebony Odogaron to clear the infamous Narwa and Ibushi fight. And while it’s great offensively, it has one of the worst defense in the game. So I used the Bonuses Increases to raise this stat and grant it more chances to survive the duo random AoEs. Another example is the “Child Labor” Palamute who want a Stamina Recovery bonus to raise its Stamina Recovery to its absolute peak.

S ranking a Monstie in an environment impacts 3 things:

  • its species S rank attack skill
  • its Environment Skills
  • granting it a second element

Each Species has a specific attack gene that has two variants, the base one and the S rank one. Not much to note, the S rank skill can only be acquired by an egg in an environment where the species is at S rank and has an improved stat. For instance, Draconic Flurry from Ebony Odogaron turns into Draconic Flurry+ going from 50 Power to 60. Meanwhile Night Parasites from Malzeno turns into Night Parasites+, costing 30 stamina instead of 35. This can be useful to get better genes to transmit through Channeling Rite.

Poison Spike from Rathian gets +10 Wyvernfell, Venom Queen from Dreadqueen Rathian gets -5 stamina cost, Hell Horn from Bloodbath Diablos deals gets +10 power, Maximum Tackle from Blue Yian Kut-Ku gets +10 Wyvernfell, etc, etc

Environment Skills are skills that are linked to an environment and are outside of the bingo system. Your Monstie will automatically learn the skills from the environment it’s from if he’s at S rank. You can teach it skills from other environment but only if he’s also S ranked in these environment. It can also only have 3 Environment Skills, meaning you’ll have to chose 3 between the 6 you want to learn. As a general explanation:

  • Azuria skills help with Stamina management
  • Canalta skills help with self buff duration and Head-to-Head
  • Tarkuan skills help with Kinship Gauge and Riding Gauge
  • Serathis skills grants buffs when you lose one Hearth

Each Environment skill also has an improved version. This version will be triggered if your Monstie has the right genes in its bingo. As these will require specific elements genes, this means they might be better on a specific element Monstie.

Battle Thirst+ need at least one fire gene in your bingo so obviously it’s easier to get with fire monsters

Dual element

Doing its own section on that one as there is a lot to cover.

If your Monstie is at S rank in an area, it will get this area element. This will change its appearance but also grants its different buffs and demerits.

This Ebony Odogaron S ranked and hatched in Howlinyowl Forest is thus dragon and fire

Using a move from an element your Monstie doesn’t have reduce its performance by 10%. If your Monstie gets the corresponding element with the dual element system, it negates that debuff, meaning it will be as powerful as a regular Monstie from this element. This was tested with a fire Ebony Odogaron and a Dreadking Rathalos, both species having the same attack value: they effectively deal the same damage with fire moves. There’s no direct offensive benefit to only using one element, a fire Ebony Odogaron deals as much damage as a dragon Ebony Odogaron (with double dragon element too).

Going dual element can alter the Monstie element weaknesses. There doesn’t to be a general rule and it seems to be more species based but sometimes, an elemental weakness can get increased. The element resistance/weakness multipliers are as follows:

  • Extra weak: 150% damage taken
  • Weak: 125% damage taken
  • Neutral: 100% damage taken
  • Resistant: 90% damage taken
  • Highly resistant: 70% damage taken
Going dual element lowers the resistance of Ebony Odogaron for fire, water, thunder and ice, the original species being neutral on these elements

The other issue with going dual element can be gene splicing. As your Kinship attack element can’t be changed, you might want to use two different elements in your bingo, lowering the performance of both elements as you will complete less overall elemental bingos.

Getting the right genes

At this point, you have your Monstie, you’ve selected its element, tendencies, environmental skills and stat increases, only thing left is to chose which Active and Passive skills to give it through the Rite of Channeling.

Obviously the first priority might be to give it one Attack of each Type to make sure you can answer to any Head-to-Head coming your way. Using the “Select Genes from List” feature is great for this as it provides you with all the intel you could need. You press L3 on a controller or V on a keyboard to see all the skills existing, even those you don’t have. Pressing then □ or F will show you from which monsters eggs and in what environment you’ll be able to get this gene.

Note that it will only show you the skills you already managed to get once. You can also check all skills existing in game with this spreadsheet: https://docs.google.com/spreadsheets/d/1UqLviLsplDUugTIWiC5drsJnf-XbkZU62QGQNadgSfA/edit?gid=1582645633#gid=1582645633

You can check on the Monster Genes page which species to target if you never got a gene you want. Some of the genes can be easier to get on specific species. For instance, while All-Out can be obtained on both Aknosom and Yian Garuga, I had an hard time to get it on Aknosom while Garuga dropped it pretty consistently.

As shown before

When selecting your Active Skills genes, keep in mind the stamina management of your Monstie. As explained before, having high skill cost on a Proactive Monstie might leave you unable to issue commands when a Head-to-Head comes.

Once the Active Skills are set, you can add the Passive Skills. This is where Egg Potency comes in play when getting eggs from nest as there are multiple ranks of these skills and higher potency eggs have more chances to give you more genes and at higher ranks. Usually, highly potent eggs have 2 L ranked skills at least.

To get 2 highly potent eggs reliably, you can use a paintball on a monster before defeating it, even using a Quick Finish. The monster will then flee to its own nest where you’ll be able to gather 2 eggs. Don’t hesitate to defeat the monster a second time in the nest as it will allow you to skip Rudy’s dialogue when picking eggs.

Passive Skills can be used to push even higher your Monstie stats or cover for its weaknesses. For instance, I sacrificed some dragon bingos on my Ebony Odogaron to give it All Elem Def Boost (XL) to increase its elemental resistances and Health Boost (XL), specifically to deal with Ibushi and Narwa random AoEs.

Also note that passive genes with the same name don’t stack. For instance, if you use both Critical (L) and Critical (XL) on a Monstie, Critical (L) won’t have any effect and is essentially a dead slot (unless you use it to complete some bingos).

Offensive Active Skills Buffs

If your Monstie has a buff already active of an higher tier, the lower tier buff will be ignored. For instance, if you use Fiery Flare (1 turn Fire Attack Up L) and then Blazing Howl (3 turn Fire Attack Up S), you won’t get any buff at all as the S bonus will be ignored since you already have a L bonus active, who ends up expiring at the end of the turn.

Getting a buff of the same tier or higher will renew the duration of the buff.

Unless specified, buffs can’t be stacked. Using Fiery Aura who grants Attack Up M twice won’t upgrade it to Attack Up L but it will renew the 3 turn duration back to 3 turn. Meanwhile Egg Skill: Fireform will grant Attack Up S on its first use, Attack Up M on its second and L on its third, refreshing its 3 turn duration every time it’s used.

Stacking buffs will stack even if the buff comes from another skill. For instance, Egg Skill: Red Mastery used after Piercing Roar will improve the Critical M in a Critical L while turning the 2 turns duration of the buff in a 3 turn duration in the process.

Differents buffs are cumulated additively.

Regarding status conditions, a monster inflicted with Burn will take 20% more damage until the status is cured, additive like the other active skills damage buffs. Bleeding double the damage of the next hit endured and it’s multiplicative. Sleep guarantees a critical hit on the next hit endured (1,5 multiplier) while cancelling the monster’s action for this turn if it hasn’t acted yet.

Power Charge

Power Charge is by far the strongest damage buff in the game, but only buffs your next action.

Effects:

  • S: +66% damage dealt
  • M: +95% damage dealt
  • L: +145% damage dealt

Egg Skill: Adamant Rage is stronger than Valiant Flare and Azure Bolt damage-wise (245% VS 225% damage) and don’t have any demerit.

Skill NameElementBuff tierDurationCostTargetOther effects
BlindsideNeutralS1 turn15SelfLock-On (guaranteed hit next turn)
Focus PowerNeutralM1 turn15Self/
Egg Skill: Flame StarFireSCurrent turn50AllUser can’t act
Valiant FlareFireM1 turn25SelfFire Attack Up L, Defense Down L
Bolt CallThunderS2 turns30Self/
Azure BoltThunderM1 turn25SelfThunder Attack Up L, Defense Down L
Egg Skill: Adamant RageThunderL1 turn25Self/
Attack Up

Effects:

  • S: +10% damage dealt
  • M: +20% damage dealt
  • L: +30% damage dealt
Skill NameElementBuff tierDurationCostTargetOther effects
Merciless RoarNeutralL3 turns35All/
Best Hoof ForwardNeutralL3 turns30AllSpeed Up L, Defense Down L, Evasion Down L
Egg Skill: FireformFireS3 turns20AllCan be stacked, renew the duration and improve the buff when stacked
Fiery AuraFireM3 turns25SelfAttacks can inflict blastblight
Flame AuraFireM3 turns25SelfAttacks can inflict burn
Mud ArmorWaterM3 turns20SelfDefense Up M, Speed Down L
Thunder AuraThunderM3 turns25SelfAttacks can inflict paralysis
Pump UpDragonL3 turns35SelfWyvernfell Up L, Defense Down L
Element Attack Up

Damage wise, this is the same as Attack Up.

Effects:

  • S: +10% damage dealt
  • M: +20% damage dealt
  • L: +30% damage dealt
Neutral
Skill NameElementBuff tierDurationCostTargetOther effects
Art of Raw PowerNeutralM3 turns20Self/
Fire
Skill NameElementBuff tierDurationCostTargetOther effects
Blazing HowlFireS3 turns20AllFire Defense Up S
Heat UpFireM3 turns20Self/
Fierce HeatFireL3 turns30Self/
Valiant FlareFireL1 turn25SelfPower Charge M, Defense Down L
Water
Skill NameElementBuff tierDurationCostTargetOther effects
Mud SupplyWaterM3 turns20Self/
Bubbly DanceWaterM3 turns25SelfDodge Up M, Regenerate (10% heal each turn)
Storm VeilWaterM3 turns30SelfThunder Attack Up M, Wyvernfell Up L, Defense Up M
GroomWaterL2 turns30SelfAilment Inflict Rate Up
Thunder
Skill NameElementBuff tierDurationCostTargetOther effects
Storm VeilWaterM3 turns30SelfWater Attack Up M, Wyvernfell Up L, Defense Up M
High VoltageThunderM3 turns20Self/
Ultra VoltageThunderL3 turns30Self/
Azure VoltageThunderL1 turn25SelfPower Charge M, Defense Down L
Ice
Skill NameElementBuff tierDurationCostTargetOther effects
Chilling PaeanIceM3 turns20Self/
Frost VeilIceL3 turns30SelfSpeed Up L
Dragon
Skill NameElementBuff tierDurationCostTargetOther effects
Blade RushDragonM3 turns25SelfWyvernfell Up M
Dragon SurgeDragonL3 turns30Self/
Wicked FeastNeutralM3 turns30Self70 Power, 20 Wyvernfell attack
Bloodrite

Bloodrite is a status that increases damage dealt by 30% and grants you a Lifesteal effect, turning 30% of the damage you deal as HP. As a trade-off, you lose 20% health at the beginning of your turn.

Skill NameElementDurationCostTargetOther effects
BloodriteDragon5 turns20Self/
Critical Up

Critical hits deal 150% damage, including Wyvernfell damage.

Effects (might be wrong as it’s luck reliant and the % are low, I checked around 50 hits for each):

  • S: Crit rate +5%
  • M: Crit rate +10%
  • L: Crit rate +15%
Skill NameElementBuff tierDurationCostTargetOther effects
Sharpen BladesNeutralM3 turns20Self/
Piercing RoarNeutralM2 turns30All/
Skill Egg: Red MasteryFireS3 turns20AllCan be stacked, renew the duration and improve the buff when stacked

Noteworthy Passive Skills

Passive skills buffs are additive aside from [Element] Atk Boost (XL) who is multiplicative.

Attack Power
Skill NameElementTypeEffects
[Element] Atk Boost (XL)[Element]PowerDamage dealt +20% for attacks of the corresponding element
Dancer (XL)WaterSpeedDamage dealt +20% and damage taken -20% at full health
All-Out (XL)DragonPowerActive skill damage +30% but stamina cost increased by 20%
Critical (XL)DragonSpeedCrit Rate +15%
Stamina Management
Skill NameElementTypeEffects
Stamina Surge (XL)ThunderSpeedStamina Recovery +6
Stamina Boost (XL)WaterPowerStarting Stamina +20
Survivability
Skill NameElementTypeEffects
Health Boost (XL)NeutralPowerHP +20%
[Element] Def Boost (XL)[Element]Tech-30% damage taken on attacks from the corresponding element
All-Elem Def Boost (XL)NeutralTech-10% damage taken on all attacks
Self-Heal (XL)FireSpeed20% of total HP healed each turn
Crit-Heal (XL)DragonNone30% of total health healed on critical hit
Divine Blessing (XL)NeutralNoneMedium chance to only take 50% damage
Tenacity (M)IcePowerAllows to survive one fatal hit and heal 50 HP
Panacea (XL)DragonPowerCan negate abnormal statuses
Kinship Gauge Management
Skill NameElementTypeEffects
Soul Kinship (XL)NeutralPowerKinship Gauge generation +40%
Critical Kinship (XL)ThunderNone+15 Kinship on critical hit
HtH Master (XL)Ice Tech+12 Kinship when winning a Head to Head
Status
Skill NameElementTypeEffects
Inflict Rate Up (XL)NeutralNoneStatus Inflict Rate increased
Salt in the Wound (XL)NeutralPower+20% damage dealt against monsters afflicted with statuses
Under 50% HP
Skill NameElementTypeEffects
Heroics (XL)FirePowerDamage dealt +30%
Vigilance (XL)IceTechCrit Rate +30%
Partner (XL)ThunderNoneKinship Gauge generation +100%
Evasion Instinct (XL)WaterSpeedEvasion Rate +40%
Potential (XL)ThunderPowerDamage endured -50%