Attack VS Damage
This first part is important for understanding offensive skills and why skill A is better than B depending on your weapon
Attack buffs only increase the raw part of your weapon while damage buffs are reflected on both the raw and the element. Thus skills that buff attack such as Burst are less valuable on elemental builds.
Offensive skills
Attack Efficacy
This skill increases your attack by 10/15/25%. While it seems simple on the surface, it’s quite unique actually regarding its effects.
Usually in the damage formula, percent-based bonus are applied first then additive bonus are applied. Attack Efficacy is applied after the additive bonus, meaning it also increases the bonuses from skill such as Attack Boost (Attack Boost 1 +50 attack becomes +55).
Burst
This skills grants you a 5/10/15/20/30% attack buff and procs after 10 attacks hit the monster with next to no interruption (pausing for more than 2s will reset the count).
Once the buff is activated, it will last until you stop hitting the monster for more than 4s.
Combo Master
This skill grants you a permanent 10/20/35% damage increase after 20 actions. Action count has a set of rules.
On the defensive side:
- Evades and perfect evades count as +1 action (rolls, sidesteps, etc)
- Guards don’t count
On the offensive side:
- Non damaging moves don’t count (entering/exiting demon mode for DB, IG jump, GL reload, etc)
- Every regular hit count as +1, even if your attack miss
- Synchronous hits count as +1 (first 3 attacks of DB Demon Dance are double hits that only add to +3, GL wyrmstakes tics are viewed as +1 only)
- Hits from skills such as Reflect or Hellfire Cloak count as +1
Regarding bowguns and bows:
- shots and arrows count as +1 (a Cluster ammo hitting 4 times or a Sticky ammo hitting twice are counted as +1)
- there’s a bug on bow’s Rapid shots over level 1 that makes each arrow count as +1 action (a Rapid lvl 2 shot will be viewed as +3)
- Each SP hit count as +1, making HBG Wyvernheart especially good for this skill as it will generate 30 actions in a few seconds
Skyward Striker
This skill grants a 15/20/25/30/40% damage increase to aerial attacks. Aerial attacks are viewed as attacks that deal damage when both the feet of your hunter are off the ground. It’s a special property set on specific attacks of your weapon kit. For instance for SnS base style, it means the aerial combo but also the last attack of the SP where you grab the monster and jump out of it.
This also means that the skill doesn’t work with LS Spirit Helmbreaker as your hunter’s feet are on the ground as the multi-hit resolves. The skill also doesn’t work with IG kinsect hits.
Vital Element skills [WIP]
Status skills
Understanding what status skills does implies understanding how status itself works. Thus all status skills are explained on the status dedicated page: https://lescarnetsdelawycademie.fr/status-now/
Self status skills
These skills are used in Resuscitate X Coalescence sets. Resuscitate grants you a 5/10/20/30/40% damage buff while under a status condition. Coalescence grants you a 15/20/25/30/35% damage buff for 20s once a status expires. Both synergizes as when Resuscitate expires, Coalescence takes the relay while you get the status back on you.
Bleeding Edge [WIP]
Blood Cloak
This skill inflicts you with bloodblight as the fight begins.
Bloodblight turns all your current health in temporary health (red health). When you hit the monster, you regenerate some amount of health based on the MV you deal. This means skills that adds hits such as Hellfire Cloak or Reflect also contributes to the health regen. This health regen can go above your current HP, granting you blue health (say you have 30 HP as the fight begins, you can get all the way back to 100 HP). Obviously blue health isn’t kept after the fight ends.
Blue health interacts with health related skills (e.g. Peak Performance and Vital Element skills).
After 5s, bloodblight will start consuming your health at the pace of 4 HP/s. It first starts consuming the regenerated health then it will start consuming your actual HP, meaning bloodblight can kill you if you’re not aggressive enough.
Bloodblight is healed after 35s or if you regenerate 100% of your max HP, whichever happens first. The blue health you have as the status expires is kept and acts as a shield for your current real HP.
Bloodblight will be reactivated by dealing 600 MV to the monster after its initial expiration. When bloodblight infects you again, you lose the blue health and get back to your current HP as red temporary health.
Higher levels of Blood Cloak grants you a 5/10% damage bonus when inflicted by bloodblight while also increasing your max HP by 5/15 when bloodblight first activates (meaning if you were at 100HP when fight begins with the lvl 3 skill, you HP will become 100/115). This max health increase allows you to get more blue health for the health regen.
Bubbly Dance [WIP]
Hellfire Cloak [WIP]
Defensive skills
Firm Foothold
Taking a hit results in a damage reaction from your character. There are usually 3 levels of reaction:
- small flinch
- fall on your butt
- projected
Firm Foothold will reduce your damage reaction as follows:
| Initial hit reaction | Firm Foothold lvl 1 | Firm Foothold lvl 2 | Firm Foothold lvl 3 |
|---|---|---|---|
| Small flinch | Small flinch | Small flinch | Small flinch |
| Fall on your butt | Small flinch | Small flinch | Small flinch |
| Projection | Projection | Fall on your butt | Small flinch |
There are also a few alternative damage reactions such as being thrown in the air (Rajang sommersault for instance) that are not affected by Firm Foothold.
While reducing the damage reaction allows you to act faster after taking a hit, it does not reduce the health lost.
It can be useful for weapons who have hyper armor like IG under orange extract who can power through and keep its combos going so long as it doesn’t get projected.
Elemental Resistance
These skills reduces all damage dealt by a monster of a specific element by 15/30/50%. For instance, a Legiana ground charge (an non elemental attack by an ice monster) will only 50% of its base damage with Ice Resistance 3.